Post by Kisha-Ra on Jul 18, 2007 7:02:04 GMT
Okay, exterior description. To get there you have to come about three miles up a backroad. The road’s wide enough for two large cars to pass each other and there’s pavement up one side, along the other side there’s an old brick wall with various areas of repair work in it, the wall is about seven feet high. Set into the wall is a large pair of cast iron gates, which are plain railed, without any fancy scrollwork or anything and painted black. To the right of these gates is a currently shiny brass plaque proclaiming this to be Xavier’s school for the gifted. After entering through these gates, which are normally open. You’ll have a fairly long walk up to the house.
The house itself is fairly old and made from pale grey stone. The front doors and the window frames are all made of a dark, red toned wood. There are climbing plants around the door that flower in late spring/early summer, in the late autumn they’re ruthlessly clipped back by Dany so that they don’t climb over the windows
The front of the house faces north, if you can’t figure the rest of that bit out I can’t help you.Okay, exterior description. To get there you have to come about three miles up a backroad. The road’s wide enough for two large cars to pass each other and there’s pavement up one side, along the other side there’s an old brick wall with various areas of repair work in it, the wall is about seven feet high. Set into the wall is a large pair of cast iron gates, which are plain railed, without any fancy scrollwork or anything and painted black. To the right of these gates is a currently shiny brass plaque proclaiming this to be Xavier’s school for the gifted. After entering through these gates, which are normally open. You’ll have a fairly long walk up to the house.
The house itself is fairly old and made from pale grey stone. The front doors and the window frames are all made of a dark, red toned wood. There are climbing plants around the door that flower in late spring/early summer, in the late autumn they’re ruthlessly clipped back by Dany so that they don’t climb over the windows
The front of the house faces north, if you can’t figure the rest of that bit out I can’t help you. In fact I only mentioned it because I’m going to be using compass directions in this description. So in front of the house, extending around the sides for twenty or so feet to the east and west are neatly kept lawns, a gardener comes around weekly to cut them. Beyond the lawns to the west is a small copse of trees and a simple fence along a cliff edge, the fence is mostly there for Zane’s protection. Humans are expected to have more sense than to walk off a cliff. The cliff path leads southward down to a small, sandy cove.
To east, extending around to the back and along the south boundary of the property is a large area of woodland. At the back of the house lies the more practical area of the garden. Outside the back doors there’s a patio with pot plants scattered around it, mostly in blue pots. Some steps lead up to a fenced off kitchen garden, it contains herbs, fruit canes, and a deep box for growing root vegetables, with the local soil being clay based. Up another few steps there’s yet more lawn and some flowerbeds, also tended by the gardener, beyond that lies the woodland I mentioned earlier.
x-x-x-x
Finally moving inside. The front door leads on to a wide hallway with the stairs to the second floor on the left. The hallway is decorated in plain, boring white but is filled with so much junk it doesn’t look plain or very wide. Featured junk includes a red wood table with a very old, very valuable, and highly tasteless vase on it (the vase is orange with pink flowers), and a display case containing, among other things, a decorative, but thankfully sharp dagger. A door to the left leads to the lounge. At the far end of the hall is a door into the kitchen. On the right is another hallway leading off to some bedrooms and bathrooms.
The lounge is a formal reception room and is rarely used. It’s a fairly big room decorated in dark, depressing colours. The walls are panelled in dark wood and there are various, tasteless sofas and armchairs scattered around. Dany’s great grandmother decorated the lounge, and since no one uses the room no one can be bothered to redecorate.
At the back of the house, accessible via the hallway and back door, is a very large kitchen. The kitchen contains a large (I know I’m over using the word large, what of it?) dining table at one end of the room, at the other end there’s an electric double oven (top oven has grill function) a six ring gas hob, fridge, freezer, dishwasher, sink, and obviously, cupboards and worktops. The room is divided by a breakfast bar, which is often covered in paperwork or yesterdays mail , there is a radio on here but everyone is warned that it only picks up oldie stations. Chances off eating of this surface are slim. If anyone cares about cupboard layout say so until then I’m not saying any more. Décor is boring once again with cream tiled floor, pale wood cupboards and surfaces, and white appliances, the walls are pale blue.
Down the right hand hallway the first door to the left is the living room. The room is once again quite large, although not as big as the kitchen and lounge. In this room there is a television, some more tasteful sofas and chairs than those in the lounge, and a desk with a recreational computer on. The décor in this room is once again boring and plain, cream carpet, cream and gold patterned sofas and chairs, cream walls with gold feature wall, light wood, desk and coffee table. Don’t spill anything!
Opposite the living room are doors into two bathrooms. unsurprisingly these contain a sink, toilet, bath, and shower stall each, as well as a mirror, and all the other necessities of bathrooms.
Down the hall way are the doors to six bedrooms, which I can’t be bothered to describe, suffice it to say that the rooms are slightly larger than average size and all contain a bed, table, and some place to store clothes.
Moving upstairs the stairs lead to the bottom of a T junction at the northern end of the house, with corridors leading off to the east, west and south. Its another generic hallway featuring junk and plain décor.
At the end of the east corridor is a library. This huge room is panelled in golden oak, where the walls can be seen at least, presumably the panelling continues behind the bookcases but no one has ever been curious enough to move the damn great things. The mentioned bookcases cover every part of the wall that isn’t occupied by windows from floor to ceiling, where there are windows the bookcases only reach the windowsills. The bookcases are arranged in such a way that several alcoves for tables and chairs are formed and filled, yes you guessed it, by tables and chairs. The contents of many bookcases appears to have been bought by the yard, the only possible reason to own a complete set of encyclopaedia Britannica is to fill shelf space. However it seems more sane members of the family got to some shelves, the bookcases under the windows overlooking the gardens in particular seem to be filled with paperback fiction, which, while it doesn’t display well, is varied and interesting (no you dirty bugger, there isn’t any porn).
At the end of the west corridor is another large, oak panelled, room. This room used to be a games/recreation room containing a pool table and some stuff for playing table tennis. All the junk has now been cleared out and the room has been set up as an indoor training area. There are mats stacked in one corner along with a radio, and a box of equipment.
The room at the end of the south corridor is Dany’s bedroom, marked by her infamous Guns ‘n’ Roses poster, and the master bedroom. It’s not really worthy of a full paragraph but everyone needs to know where it is so they don’t walk in accidentally.
Each corridor has three rooms and a bathroom on one side and four rooms on the other. The rooms on the bathroom side are slightly larger. Once again just assume they have a bed and suchlike in because I’m too lazy to describe them.
x-x-x-x-x
Accessed through a doorway outside at the back of the house is what used to be the wine cellar, however Dany chose this as the site for some expansions to be made. The first room is just a large empty underground room, after all if some nosy sod barged into the cellar and found space age cool stuff it’d be a bit hard to explain.
At the back of the cellar, if you’ve got the right identification, is a sliding door which puts you in a corridor that looks like something right out of Star Trek, Welcome to the secure zone, to avoid inconvenience, please keep your ID on you at all times.
The main corridor of the secure zone is simple classrooms, all you find in within steel blue metal walls is desks, chairs, and black and white boards, or chalk and marker boards as you have to say to be politically correct these days.
The corridor branches a couple times, the first junction, three rooms down sends short corridors out left and right, on the right are science laboratories which, I hasten to add, are school labs and do not contain radioactive junk or any such there are three labs, large size, one on each side of the corridor and one at the end, access is restricted, no students can enter without a member of staff.
The left hand corridor on this side is staff offices and the like. On the left we have Dany’s office, normally found locked with her on the inside, Office of the school secretary, that’s Kieran in case you were wondering, and two spare offices that will no doubt be filled at a later time. On the right three more empty offices and the place where all the spare textbooks and things live, that’s locked and the key is in Dany’s possession, ditto all empty offices. The end of the corridor is a dead end.
Next branch is at the very end of the corridor. Left leads to the shiny new computer room, thanks to Xavier sending some money to repair damages to the library and replace the computers that were destroyed there this computer room has decent computers (fast moving but basic graphics in case you were thinking of games). A wireless network has been installed and the ‘net is good to go, remember the teachers can see what you’ve been doing online. In total this room contains twenty computers and three printers, only printer three is colour. Policy on this room is work first, so gamers may be asked to move along in favour of schoolworkers. Though Kieran as ITC teacher is responsible for this domain it’s often watched over by someone else. Network controlled from the computer in Kieran’s office. Locked at night.
Finally on the right of this branch are stairs down to the spiffy new danger room style training room. More on this later…
When you come down the stairs into the training room you find yourself in a room above the main training room the walls of this room which face the training room are constructed of bullet proof glass and are further protected by forcefields on the outside, in the event of forcefield failure there are interior shutters that can be pulled down and locked.
The back wall is home of the computer systems, which are mostly encased in the wall, there is a station for human input facing the wall which contains a normal looking keyboard and a variety of buttons dials and switches. Also on the back wall is a large screen for displaying information, which is often occupied by Odin’s face.
Through a door on the left of this room is another room, which appears to be full of futuristic medical beds and weird headgear. The purpose of this equipment is to allow people to train in extreme conditions without risk of injury and/or death.
To use this room one lies on a bed, puts on the odd helmet and lies back. The helmet systems then create a holographic replica of you in the training room and place you in control of it. While experiencing this sort of training you use the holographic body exactly as if it were your own body, it is capable f no more or less than your true body, if your holo body is injured you feel it until you return to your true body, if your holo body is ‘killed’ in a simulation you get thrown back into your true body.
While you are in your holo body Odin monitors your physical body through the sensor systems in the bed, once you’re in the simulation the bed hooks itself up to your body and reports your condition to Odin, it also injects your body with a drug that induces mild paralysis to keep your body from jerking around from feedback impulses and causing injury. If at any point in a simulation Odin determines your body is in distress he will remove you from the simulation. After leaving a simulation there is a short period of paralysis lasting ten to twenty seconds depending on the person as the drug in your body dissipates. If either the helmet or the bed is damaged the system will not function. There are currently twenty such systems in this room.
Through the right hand exit from the control room is stairs to the main training room. In its inert state the room appears to be a large, empty room with the same metallic walls as the rest of the secure zone. However once training is in session this changes very quickly to almost anything.
Most training here is done with the ‘solid light’ holograms used by the X-men and adapted by Arthur. These holograms seem as real as life to people using them, you can be injured in the training room exactly as you can in real life thanks to this system. However if a person was seriously injured in a simulation Odin would shut down the room and call for help.
New programs can be created in the control room either from the input station or by instructing Odin to do things for you. Odin is the better option for those less skilled with technology but his method involves a lot of projection into the room and testing the program. Someone skilled in computer programming could entirely create a program without asking Odin to do more than test it at the end. Whatever you do Odin is bound to be huffy.
If you have any questions or can spot a major mess up call me.
The house itself is fairly old and made from pale grey stone. The front doors and the window frames are all made of a dark, red toned wood. There are climbing plants around the door that flower in late spring/early summer, in the late autumn they’re ruthlessly clipped back by Dany so that they don’t climb over the windows
The front of the house faces north, if you can’t figure the rest of that bit out I can’t help you.Okay, exterior description. To get there you have to come about three miles up a backroad. The road’s wide enough for two large cars to pass each other and there’s pavement up one side, along the other side there’s an old brick wall with various areas of repair work in it, the wall is about seven feet high. Set into the wall is a large pair of cast iron gates, which are plain railed, without any fancy scrollwork or anything and painted black. To the right of these gates is a currently shiny brass plaque proclaiming this to be Xavier’s school for the gifted. After entering through these gates, which are normally open. You’ll have a fairly long walk up to the house.
The house itself is fairly old and made from pale grey stone. The front doors and the window frames are all made of a dark, red toned wood. There are climbing plants around the door that flower in late spring/early summer, in the late autumn they’re ruthlessly clipped back by Dany so that they don’t climb over the windows
The front of the house faces north, if you can’t figure the rest of that bit out I can’t help you. In fact I only mentioned it because I’m going to be using compass directions in this description. So in front of the house, extending around the sides for twenty or so feet to the east and west are neatly kept lawns, a gardener comes around weekly to cut them. Beyond the lawns to the west is a small copse of trees and a simple fence along a cliff edge, the fence is mostly there for Zane’s protection. Humans are expected to have more sense than to walk off a cliff. The cliff path leads southward down to a small, sandy cove.
To east, extending around to the back and along the south boundary of the property is a large area of woodland. At the back of the house lies the more practical area of the garden. Outside the back doors there’s a patio with pot plants scattered around it, mostly in blue pots. Some steps lead up to a fenced off kitchen garden, it contains herbs, fruit canes, and a deep box for growing root vegetables, with the local soil being clay based. Up another few steps there’s yet more lawn and some flowerbeds, also tended by the gardener, beyond that lies the woodland I mentioned earlier.
x-x-x-x
Finally moving inside. The front door leads on to a wide hallway with the stairs to the second floor on the left. The hallway is decorated in plain, boring white but is filled with so much junk it doesn’t look plain or very wide. Featured junk includes a red wood table with a very old, very valuable, and highly tasteless vase on it (the vase is orange with pink flowers), and a display case containing, among other things, a decorative, but thankfully sharp dagger. A door to the left leads to the lounge. At the far end of the hall is a door into the kitchen. On the right is another hallway leading off to some bedrooms and bathrooms.
The lounge is a formal reception room and is rarely used. It’s a fairly big room decorated in dark, depressing colours. The walls are panelled in dark wood and there are various, tasteless sofas and armchairs scattered around. Dany’s great grandmother decorated the lounge, and since no one uses the room no one can be bothered to redecorate.
At the back of the house, accessible via the hallway and back door, is a very large kitchen. The kitchen contains a large (I know I’m over using the word large, what of it?) dining table at one end of the room, at the other end there’s an electric double oven (top oven has grill function) a six ring gas hob, fridge, freezer, dishwasher, sink, and obviously, cupboards and worktops. The room is divided by a breakfast bar, which is often covered in paperwork or yesterdays mail , there is a radio on here but everyone is warned that it only picks up oldie stations. Chances off eating of this surface are slim. If anyone cares about cupboard layout say so until then I’m not saying any more. Décor is boring once again with cream tiled floor, pale wood cupboards and surfaces, and white appliances, the walls are pale blue.
Down the right hand hallway the first door to the left is the living room. The room is once again quite large, although not as big as the kitchen and lounge. In this room there is a television, some more tasteful sofas and chairs than those in the lounge, and a desk with a recreational computer on. The décor in this room is once again boring and plain, cream carpet, cream and gold patterned sofas and chairs, cream walls with gold feature wall, light wood, desk and coffee table. Don’t spill anything!
Opposite the living room are doors into two bathrooms. unsurprisingly these contain a sink, toilet, bath, and shower stall each, as well as a mirror, and all the other necessities of bathrooms.
Down the hall way are the doors to six bedrooms, which I can’t be bothered to describe, suffice it to say that the rooms are slightly larger than average size and all contain a bed, table, and some place to store clothes.
Moving upstairs the stairs lead to the bottom of a T junction at the northern end of the house, with corridors leading off to the east, west and south. Its another generic hallway featuring junk and plain décor.
At the end of the east corridor is a library. This huge room is panelled in golden oak, where the walls can be seen at least, presumably the panelling continues behind the bookcases but no one has ever been curious enough to move the damn great things. The mentioned bookcases cover every part of the wall that isn’t occupied by windows from floor to ceiling, where there are windows the bookcases only reach the windowsills. The bookcases are arranged in such a way that several alcoves for tables and chairs are formed and filled, yes you guessed it, by tables and chairs. The contents of many bookcases appears to have been bought by the yard, the only possible reason to own a complete set of encyclopaedia Britannica is to fill shelf space. However it seems more sane members of the family got to some shelves, the bookcases under the windows overlooking the gardens in particular seem to be filled with paperback fiction, which, while it doesn’t display well, is varied and interesting (no you dirty bugger, there isn’t any porn).
At the end of the west corridor is another large, oak panelled, room. This room used to be a games/recreation room containing a pool table and some stuff for playing table tennis. All the junk has now been cleared out and the room has been set up as an indoor training area. There are mats stacked in one corner along with a radio, and a box of equipment.
The room at the end of the south corridor is Dany’s bedroom, marked by her infamous Guns ‘n’ Roses poster, and the master bedroom. It’s not really worthy of a full paragraph but everyone needs to know where it is so they don’t walk in accidentally.
Each corridor has three rooms and a bathroom on one side and four rooms on the other. The rooms on the bathroom side are slightly larger. Once again just assume they have a bed and suchlike in because I’m too lazy to describe them.
x-x-x-x-x
Accessed through a doorway outside at the back of the house is what used to be the wine cellar, however Dany chose this as the site for some expansions to be made. The first room is just a large empty underground room, after all if some nosy sod barged into the cellar and found space age cool stuff it’d be a bit hard to explain.
At the back of the cellar, if you’ve got the right identification, is a sliding door which puts you in a corridor that looks like something right out of Star Trek, Welcome to the secure zone, to avoid inconvenience, please keep your ID on you at all times.
The main corridor of the secure zone is simple classrooms, all you find in within steel blue metal walls is desks, chairs, and black and white boards, or chalk and marker boards as you have to say to be politically correct these days.
The corridor branches a couple times, the first junction, three rooms down sends short corridors out left and right, on the right are science laboratories which, I hasten to add, are school labs and do not contain radioactive junk or any such there are three labs, large size, one on each side of the corridor and one at the end, access is restricted, no students can enter without a member of staff.
The left hand corridor on this side is staff offices and the like. On the left we have Dany’s office, normally found locked with her on the inside, Office of the school secretary, that’s Kieran in case you were wondering, and two spare offices that will no doubt be filled at a later time. On the right three more empty offices and the place where all the spare textbooks and things live, that’s locked and the key is in Dany’s possession, ditto all empty offices. The end of the corridor is a dead end.
Next branch is at the very end of the corridor. Left leads to the shiny new computer room, thanks to Xavier sending some money to repair damages to the library and replace the computers that were destroyed there this computer room has decent computers (fast moving but basic graphics in case you were thinking of games). A wireless network has been installed and the ‘net is good to go, remember the teachers can see what you’ve been doing online. In total this room contains twenty computers and three printers, only printer three is colour. Policy on this room is work first, so gamers may be asked to move along in favour of schoolworkers. Though Kieran as ITC teacher is responsible for this domain it’s often watched over by someone else. Network controlled from the computer in Kieran’s office. Locked at night.
Finally on the right of this branch are stairs down to the spiffy new danger room style training room. More on this later…
When you come down the stairs into the training room you find yourself in a room above the main training room the walls of this room which face the training room are constructed of bullet proof glass and are further protected by forcefields on the outside, in the event of forcefield failure there are interior shutters that can be pulled down and locked.
The back wall is home of the computer systems, which are mostly encased in the wall, there is a station for human input facing the wall which contains a normal looking keyboard and a variety of buttons dials and switches. Also on the back wall is a large screen for displaying information, which is often occupied by Odin’s face.
Through a door on the left of this room is another room, which appears to be full of futuristic medical beds and weird headgear. The purpose of this equipment is to allow people to train in extreme conditions without risk of injury and/or death.
To use this room one lies on a bed, puts on the odd helmet and lies back. The helmet systems then create a holographic replica of you in the training room and place you in control of it. While experiencing this sort of training you use the holographic body exactly as if it were your own body, it is capable f no more or less than your true body, if your holo body is injured you feel it until you return to your true body, if your holo body is ‘killed’ in a simulation you get thrown back into your true body.
While you are in your holo body Odin monitors your physical body through the sensor systems in the bed, once you’re in the simulation the bed hooks itself up to your body and reports your condition to Odin, it also injects your body with a drug that induces mild paralysis to keep your body from jerking around from feedback impulses and causing injury. If at any point in a simulation Odin determines your body is in distress he will remove you from the simulation. After leaving a simulation there is a short period of paralysis lasting ten to twenty seconds depending on the person as the drug in your body dissipates. If either the helmet or the bed is damaged the system will not function. There are currently twenty such systems in this room.
Through the right hand exit from the control room is stairs to the main training room. In its inert state the room appears to be a large, empty room with the same metallic walls as the rest of the secure zone. However once training is in session this changes very quickly to almost anything.
Most training here is done with the ‘solid light’ holograms used by the X-men and adapted by Arthur. These holograms seem as real as life to people using them, you can be injured in the training room exactly as you can in real life thanks to this system. However if a person was seriously injured in a simulation Odin would shut down the room and call for help.
New programs can be created in the control room either from the input station or by instructing Odin to do things for you. Odin is the better option for those less skilled with technology but his method involves a lot of projection into the room and testing the program. Someone skilled in computer programming could entirely create a program without asking Odin to do more than test it at the end. Whatever you do Odin is bound to be huffy.
If you have any questions or can spot a major mess up call me.